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(UMG) 4.17.2 - bug still not fixed

Delta option in Spinboxes doesn't work for the displayed text.

It snaps but before it's reached the next snap_point, the text of the spinbox continues to update AND it can always display 0.000000 values instead of listening to the delta you've set.

Product Version: UE 4.17
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asked Sep 26 '17 at 03:45 PM in Bug Reports

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sdjgghj
16 2 4 8

avatar image Thomas G ♦♦ STAFF Sep 29 '17 at 05:59 PM

Hello,

I was unable to reproduce the issue you are experiencing on our end. I have a couple of questions to help narrow down the issue you are experiencing.

  1. Can you reproduce this issue in a new project?

  2. If so, could you provide a detailed list of steps so that I can reproduce this issue on our end?

  3. Could you provide screenshots of the issue you are experiencing?

Thanks!

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2 answers: sort voted first

Hello again sdjgghj,

I have reproduced this issue and logged a report for it here

https://issues.unrealengine.com/issue/UE-51851

You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Thanks!

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answered Nov 01 '17 at 02:41 PM

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Thomas G ♦♦ STAFF
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avatar image sdjgghj Nov 01 '17 at 10:58 PM

Although.. it is labelled as 'Duplicate'

There is another issue reported in the past that has the same title.. so i suppose that's the reason.

"Spinbox displays values that differ from the value of the delta"

"Spin box delta does not show update values correctly"

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Hello,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks!

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answered Oct 05 '17 at 02:15 PM

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Thomas G ♦♦ STAFF
7k 64 4 54

avatar image sdjgghj Oct 20 '17 at 06:54 PM

Sorry for not replying for almost a month.. i did not receive any notification.

Bug is 100% reproducible in every project i've tried it.

  1. Create new project

  2. New Widget bp & add a spinbox in it and modify it's Delta to 0.1 from 0.0

  3. Add widget to viewport

  4. Play and check how the display text on the spinbox always displays 0.000001 values even though if you printed the output of the spinbox it normally listens to the Delta value you've set.

I created a new project..

Download Project:

GoogleDrive: https://drive.google.com/file/d/0Bws7vcN96-wWMU9YdWgteEh5djA/view?usp=sharing Mega: https://mega.nz/#!5aw10JCb!kADdUmWYJ0PJ0WynhDKsXUIoqMDaKZYcVCjL3QIlOyE

Download Packaged Game:

GoogleDrive: https://drive.google.com/open?id=0Bws7vcN96-wWSHYtMjRScFNjZ1U Mega: https://mega.nz/#!lWYwWIgL!ZGQ8iP94vLJH51Ch_G9EAEc_PzkXU593M6xMYsAKMik

avatar image Thomas G ♦♦ STAFF Oct 24 '17 at 05:45 PM

Hello again, With the project you provided I was unable to see the issue you are experiencing. On our end using the project provided produced the expected results, with the delta being correctly displayed. Can you provide screenshots of the issue you are experiencing?

Thanks!

avatar image sdjgghj Oct 26 '17 at 12:50 PM

gif: https://i.imgur.com/7ubVHSv.mp4 (0.1 delta)

Cant imagine how it could be possible for me to be the only one to have this bug.

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