Wait until its at 100% and when the editor just loads up, it crashes. No crash reporter shows up, only the windows error saying “Unreal Engine stopped working”.
I am using a GTX 1080 (newest driver) on Windows 10.
@RCaloca I see you fixed some vulkan bugs in preview 2 so I hoped those would fix this when I first saw this in preview 1, but the issue is same in preview 2.
Hi John, we haven’t been able to repro here, and the log doesn’t provide much. Do you get a crash reporter dialog? Can you send me a copy or screenshot?
I do not get the crash reporter unfortunately, only windows saying that UE4 stopped working.
I did try it with having both D3D11 and Vulkan enabled in the project settings and then running the project with -vulkan, that’s same results.
About the frame time, iirc only D3D does the full frame time (ie consoles won’t): the idea was that stat unit already shows the GPU time. I’ll add it as a todo, but I won’t get to it for this release.
btw, Vulkan works great in 4.18 without the editor, I no longer see any visual artifacts in the third person example
Two minor things, I am happy that profilegpu works now, but why is there no number for the overall frame time? https://puu.sh/xJv01/a4c1f76656.png It’s a bit annoying to calculate the whole frame time manually.
Also, is vsync still enforced on vulkan? I can’t get it to render with more than 60 fps.
the GPU value is, but the overall fps is capped at 60 fps with vulkan. So with vulkan I get constant 60 fps while with D3D11 I get 400 fps. So I’m wondering if it’s still impossible to disable vsync on vulkan?