Sequencer Curve Editor Only Applies Key Interpolation Post-Key / Out
Notice in the image above, the key selected has "Linear interpolation" applied, but looking at the bezier handles and curve, it clearly is not linear. In the image below, I selected "linear" for the previous key, and you can see post-key / out, it is linear, but pre-key / in, it is still "auto". Is this a bug or is there a setting I missed? In 3DS Max for instance, when you right click on a key, you have options for both the IN and OUT interpolation of the key. Note, I've also played with "break" and "flatten/straighten tangents" to no avail.
I noticed Max Chen mentioned upcoming updates in the following question, I just wanted to tag this question along with it.
asked Sep 26 '17 at 08:27 PM in Using UE4
It's been fixed here, https://github.com/EpicGames/UnrealEngine/commit/e42a5d76ff1e49a7f7cebef540e22443e4bd43d2 and will be in 4.22
answered Jan 17 '19 at 09:50 PM
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