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shadows getting darker ! (Question have a Screenshot)

baked shadows on some object getting totally dark when camera get far from them. I think the screenshot explains it better than me.

https://drive.google.com/file/d/0B9V6GAhjVF2MeVRhazdSRU81V0E/view?usp=sharing

Product Version: UE 4.16
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asked Sep 26 '17 at 11:48 PM in Rendering

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AAriyAA
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That looks like a problem with Ambient Occlusion.

Try reading more about that here:

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answered Sep 27 '17 at 04:15 AM

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BenVlodgi
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avatar image AAriyAA Sep 27 '17 at 05:08 AM

sadly its already off. im find out when I use play mode it's gonna fixed ! but when I use viewport mode its back.

avatar image BenVlodgi Sep 27 '17 at 01:27 PM

Interesting. Did you build your static lighting with preview settings or production settings?

avatar image AAriyAA Sep 27 '17 at 06:00 PM

I didn't know render on preview setting or production has a connection with camera distance? can you explain it for me? im really grateful for the time you put for my problem.Thanks.

avatar image BenVlodgi Sep 27 '17 at 07:31 PM

I'm not sure if it will. But preview shadows are calculated quicker and cheaper. I'm pretty sure I saw an Unreal video talking about this problem, but I don't remember what it was. But here's some possibly useful info about AO.

If you post your question in bug reports, you might be able to get the attention of the devs.

avatar image AAriyAA Sep 27 '17 at 10:12 PM

Thanks for the reply. those links talk about dynamic lighting more than static lighting. where can I post a bug? Thanks .

avatar image BenVlodgi Sep 27 '17 at 11:37 PM

you can post a bug report here on the answers forum, just put it in the bug category

avatar image AAriyAA Sep 28 '17 at 11:44 AM
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