Multiplayer rotation doesn't work as expected

Hello,

I have been spending the last 6 hours - oh wait 8 hours - trying to get my AI Bot to rotate towards his aim in a multiplayer game and I just cant get it to work.

I am using the third person project as a base. From the Third Person Standard Character I made an AI Controlled Bot that depending on whom presses a button (Client vs Server) moves into their direction.

If I execute my code on the server it works perfectly well, but on the client side the bot doesn’t rotate the whole way and I just don’t understand what else I could try.

The blueprint is taken from another thread which I would link in but I have lost the URL.

Orientation to Movement is enabled on the AI Bot.

Does anybody understand where this could come from?

one has to uncheck: Net Load on Client.

How does that help?