Change scale of character or entire model uniformly
So i think i may have imported and built my entire UE4 project at the wrong scale and now when I am trying to add a player start I am presented with a " BAD SIZE" message. When I click play the character is starting from a different location. If i move the player start upwards so it is not clashing with the collision the badsize goes away and when I click play it starts from the right location > begins to fall downwards > until it stops (on its feet) but it is still very high above the meshes.
Is there a way to scale the size of my character so you cannot tell I have modeled it at a smaller scale? Alternatively is there a way to uniformly scale everything in my level to bring it to the same scale as the player start?
asked Sep 27 '17 at 10:02 AM in Using UE4
I think it best if you work on the size of your character, less work that way. If you still have .max file of your character, you can try to change max file unit, import and then re-import into your project. Other way is just re-import fbx file, and there should be Import uniform scale setting in FBX Import Options that allow you to modify your character scale, just re-import it into the same location as your original character.
answered Sep 27 '17 at 10:28 AM
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