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Camera lead for mech cockpit

Trying to find a solution to have a camera lead a multi part character. My set up is a camera, inside a turret on a moving base. When the player turns the camera I want the camera to lead the movement, the turret then catches up and the base / legs rotate into position last.

Thanks in advance.

Product Version: UE 4.17
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asked Sep 28 '17 at 02:32 AM in Blueprint Scripting

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You could use the R(otator)InterpTo node with different speeds, and provide desired rotation. This should be run in Tick:

alt text

Depending on the setup, you'll want to use relative or world location.

Alternatively you could use a Timeline and a lerp node.

interptorotator.png (174.3 kB)
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answered Sep 28 '17 at 06:12 AM

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