Camera lead for mech cockpit
Trying to find a solution to have a camera lead a multi part character. My set up is a camera, inside a turret on a moving base. When the player turns the camera I want the camera to lead the movement, the turret then catches up and the base / legs rotate into position last.
Thanks in advance.
asked Sep 28 '17 at 02:32 AM in Blueprint Scripting
You could use the R(otator)InterpTo node with different speeds, and provide desired rotation. This should be run in Tick:
Depending on the setup, you'll want to use relative or world location.
Alternatively you could use a Timeline and a lerp node.
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