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Can load/save save files from menu but not from playercontroller?

I just started learning about save game files and I've set up a simple save game class for storing the players name and the likes.

This is from the options menu widget blueprint and it works perfectly, and I have a load function that also works.

alt text

However, when I copy this exact script and put it in my playercontroller to load the player name when I get into the game, it doesn't work. Saving gives a false return value and loading returns nothing.

What am I not understanding? Can I simply not load/save from PCs?

Product Version: UE 4.17
Tags:
savesystem.png (136.4 kB)
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asked Sep 28 '17 at 01:15 AM in Blueprint Scripting

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BringTheSmiles
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avatar image Everynone Sep 28 '17 at 06:22 AM

You should be able to, are you using your PC?

alt text

Also, can you show this function execute in the PC?

avatar image BringTheSmiles Sep 28 '17 at 02:05 PM

Hi! Yes, the PC is being used, as I'm able to run the other scripts in the PC. I'm sure the script runs as I can put a print node on the end and it fires.

avatar image Everynone Sep 28 '17 at 02:21 PM

Hm, do you fire any of them in onBeginPlay by any chance?

avatar image BringTheSmiles Sep 28 '17 at 02:47 PM

No, this comes after OnPostLogin from the game mode

When a new player connects to the lobby the GM runs the initial setup event on the individual PC, which contains just the load/save function before sending that info to the server

alt text

saveloadproblem.jpg (185.2 kB)
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