Can load/save save files from menu but not from playercontroller?
I just started learning about save game files and I've set up a simple save game class for storing the players name and the likes.
This is from the options menu widget blueprint and it works perfectly, and I have a load function that also works.
However, when I copy this exact script and put it in my playercontroller to load the player name when I get into the game, it doesn't work. Saving gives a false return value and loading returns nothing.
What am I not understanding? Can I simply not load/save from PCs?
asked Sep 28 '17 at 01:15 AM in Blueprint Scripting
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