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Localization in build

Hello everyone, I'm having trouble with localization in a shipping build with my project. I'm using 4.14 so i use the FInternaziolation::SetCurrentCulture function exposed to Blueprint to change the current culture. I use a lot of DataTables to get Text for Cinematics, Tasks etc. Everything works fine in standalone, anyway when i build the project in shipping mode, the localization work for everything except for DataTables. When I call the function all words from GUI translate correctly, but my Tasks or Subtitles don't translate. They remain in English even if i "setCurrentCulture=it". In packaging settings, i set "use Pak files" to true, and i set "internationalization to EIFGS" since i'm using Italian and English. Any help will be appreciated. Thank you

Product Version: UE 4.14
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asked Sep 28 '17 at 08:38 AM in Packaging & Deployment

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DjFrex
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avatar image DjFrex Oct 02 '17 at 09:41 AM

Ok the problem seems that my DataTables are encoded in UCS-2. Anyway I'm not able to reimport them in UTF. Indeed as soon as I "Reimport" data tables, Unreal convert them in UCS-2 again. Is this linked with some localization attributes in the localization dashboard or to the datatables themselves?

avatar image DjFrex Oct 02 '17 at 12:07 PM

Tge problem seems not linked to the encoding. But if I remove all references of the dataTables in my Blueprints, they works. So I don't really know what's wrong.

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