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Can't package my Project for Windows

I get this error when i try to package my game. Anyone know how to fix it? I've been trying to fix this for a week already.

LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.TIRELESS LogTemp:Display: CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: Initial Dir: C:\Program Files\Epic Games\UE_4.15 LogTemp:Display: Env CWD: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\IOS LogTemp:Display: BranchPath = DESKTOP-3C5B2UR/C/Program Files/Epic Games/UE_4.15/Engine/Binaries --- GameBranchPath = DESKTOP-3C5B2UR/C/Program Files/Epic Games/UE_4.15/Engine/Binaries LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\naray\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'. LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit() LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern) LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier) LogTemp:Display: at iPhonePackager.Program.Main(String[] args) UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/UNREAL PROJECTS/TIRELESS/TIRELESS/TIRELESS.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/UNREAL PROJECTS/TIRELESS/TIRELESS/TIRELESS.uproject" -cook -stage -archive -archivedirectory="D:/UNREAL PROJECTS/TIRELESS /Prototypes" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UNREAL PROJECTS\TIRELESS\TIRELESS\TIRELESS.uproject UATHelper: Packaging (Windows (64-bit)): Project.Build: BUILD COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TIRELESS Win64 Development -Project="D:\UNREAL PROJECTS\TIRELESS\TIRELESS\TIRELESS.uproject" "D:\UNREAL PROJECTS\TIRELESS\TIRELESS\TIRELESS.uproject" -remoteini="D:\UNREAL PROJECTS\TIRELESS\TIRELESS" -noxge -generat emanifest -NoHotReload UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8878626s to run UnrealBuildTool.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TIRELESS Win64 Development -Project="D:\UNREAL PROJECTS\TIRELESS\TIRELESS\TIRELESS.uproject" "D:\UNREAL PROJECTS\TIRELESS\TIRELESS\TIRELESS.uproject" -remoteini="D:\UNREAL PROJECTS\TIRELESS\TIRELESS" -noxge -NoHotRe load -ignorejunk UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for TIRELESS (no existing makefile) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.6114482s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe TIRELESS Win64 Development -Project="D:\UNREAL PROJECTS\TIRELESS\TIRELESS\TIRELESS.uproject" "D:\ UNREAL PROJECTS\TIRELESS\TIRELESS\TIRELESS.uproject" -remoteini="D:\UNREAL PROJECTS\TIRELESS\TIRELESS" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.09.28-13.23.25.txt' UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictio nary`2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Product Version: UE 4.15
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asked Sep 28 '17 at 11:37 AM in Packaging & Deployment

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Naro310
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Use this answer and follow the instructions. Report back! <3

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answered Sep 28 '17 at 12:27 PM

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Ninjin
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avatar image Naro310 Sep 28 '17 at 03:33 PM

THANK YOU! The only solution that worked! Thank you sensei!

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