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UE 4.17.1 Conflicting Redirectors - Which paths are correct?

After quite a few updates from previous versions, my config files have collected a fair number of class redirects. I've now noticed a number of errors on boot listing "conflicting redirectors"

 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/Engine.ini) found conflicting redirectors for EEnvQueryParam! Old: /Script/AIModule.EAIParamType, New: /Script/AIModule.EnvQueryTypes:EAIParamType
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/Engine.ini) found conflicting redirectors for ProceduralFoliageActor! Old: /Script/Foliage.ProceduralFoliageVolume, New: ProceduralFoliageVolume
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/Engine.ini) found conflicting redirectors for ProceduralFoliage! Old: /Script/Foliage.ProceduralFoliageSpawner, New: ProceduralFoliageSpawner
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/Engine.ini) found conflicting redirectors for AnimationNode_TwoWayBlend! Old: /Script/AnimGraphRuntime.AnimNode_TwoWayBlend, New: /Script/AnimGraphRuntime.AnimationNode_TwoWayBlend
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/Engine.ini) found conflicting redirectors for EPhysicsType! Old: EPhysicsType, New: /Script/Engine.BodySetupEnums:EPhysicsType
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/Engine.ini) found conflicting redirectors for ProceduralFoliageTypeData! Old: /Script/Foliage.FoliageTypeObject, New: FoliageTypeObject
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/Engine.ini) found conflicting redirectors for AnimNode_BlendSpace! Old: /Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer, New: AnimNode_BlendSpacePlayer
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/Engine.ini) found conflicting redirectors for AnimNode_OrientationDriver! Old: /Script/AnimGraphRuntime.AnimNode_PoseDriver, New: AnimNode_PoseDriver
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/PhysXVehicles.ini) found conflicting redirectors for VehicleSim! Old: VehicleMovementComponent, New: /Script/PhysXVehicles.WheeledVehicleMovementComponent
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/PhysXVehicles.ini) found conflicting redirectors for MovementComp_Vehicle! Old: VehicleMovementComponent, New: /Script/PhysXVehicles.WheeledVehicleMovementComponent
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/PhysXVehicles.ini) found conflicting redirectors for Vehicle! Old: WheeledVehicle, New: /Script/PhysXVehicles.WheeledVehicle
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/PhysXVehicles.ini) found conflicting redirectors for VehicleMovementComponent! Old: WheeledVehicleMovementComponent, New: /Script/PhysXVehicles.WheeledVehicleMovementComponent
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/PhysXVehicles.ini) found conflicting redirectors for VehicleMovementComponent4W! Old: WheeledVehicleMovementComponent4W, New: /Script/PhysXVehicles.WheeledVehicleMovementComponent4W
 LogLinker: Error: AddRedirectList(C:/UnrealProject/Saved/Config/Windows/PhysXVehicles.ini) found conflicting redirectors for AnimNode_WheelHandler! Old: /Script/AnimGraphRuntime.AnimNode_WheelHandler, New: /Script/PhysXVehicles.AnimNode_WheelHandler
 


Can anyone tell me which are the correct paths, and how to fix these errors? Do I delete the invalid paths, or do I need to include a redirected redirect, or what?

Product Version: UE 4.17
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asked Sep 28 '17 at 12:51 PM in C++ Programming

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GigasightMedia
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answered Nov 02 '17 at 05:34 PM

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markogonzalez84
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answered Nov 02 '17 at 05:34 PM

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markogonzalez84
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