Skylight reflection conflict with sphere reflection capture

Hi. Can u help me to understand that thing? Our skylight reflection conflict with local sphere reflection capture. I think it’s something about reflection priority? We need to that our sphere have more reflection priority rather than skylight reflection. At now our skylight reflection override sphere capture reflection and how we need to create cave something scenes where skylight reflection have more priority? thx in advance.

Same irritating issue for me. I found some fixes and answered here. It might help.

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