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Different Sky Sphere colours in-game and in editor?

Hey, I changed the zenith and horizon colour of the sky sphere and the cloud opacity, in-game the clouds are gone like I wanted, however, the zenith and horizon colour of the sky sphere is still showing the default colours. How can I fix this problem?

The sky in the editor: alt text

The sky in-game: alt text

Product Version: UE 4.17
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asked Sep 28 '17 at 04:36 PM in Rendering

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mw138
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3 answers: sort voted first

I fixed this ages ago and forgot to update this question. I can't remember what I did but I fixed it. Thanks anyways! :)

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answered Nov 08 '17 at 09:50 PM

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mw138
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avatar image Tecosaurus Aug 30 '18 at 06:04 AM

I hope you step on Lego.

avatar image mw138 Aug 30 '18 at 02:28 PM

For no reason whatsoever, you say that. Jeez, there really are people like you everywhere.

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In your Sky Sphere Blueprint, you have to uncheck "Colors Determinded By Sun Position" to override the settings under the Override Settings Panel. Otherwise it will use predefined Color Curves in the Engine for Horizon/Zenith/Cloud Color and Horizon Falloff. You can also find this in the Construction Script of the BP_Sky_Sphere.

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answered Sep 28 '17 at 10:05 PM

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Ninjin
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avatar image mw138 Sep 28 '17 at 11:19 PM

I have already unchecked that.

avatar image vivalabugz Nov 08 '17 at 06:42 PM

You also can try rotating the "Light Source"

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Hi!

Post process or fog maybe?

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answered Nov 08 '17 at 06:30 PM

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Makigirl
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