Attach A Created Camera To A Mesh Socket

Hello ! I have been stuck to find in blueprints how to attach a created camera in a socket of my character mesh !

Here is the blueprints and the details panel of the “Add Camera Component” ! There’s no “Parent Socket” !!!

215066-desktop-28-09-2017-19-59-43-379.png

In the first screenshot, you’re using AttachToComponent, specify the Socket Name you wish to use.

Alternatively, you can have the Camera Component already attached to the actor, and switch or lerp between other cameras.

Thanks for the help, but I already found a way to correct my mistake ! I let this post to others that are in trouble ! :slight_smile: