What's the bare minimum for Packaging Games?
I have a question and I am not sure exactly where to ask or find out more information about packaging game builds.
From what I see it seems like Visual Studio of some sort is required and I am okay with that but upon install there are so many settings in that program I am never sure which exactly I should be installing other than the one that says for Game Development and apparently the Windows SDK.
Anyone have any advice on this? Normally I don't like VS much and prefer to use other programs but to my understanding it's required by UE4 or so it seems to create builds I think? Not sure..but it just drives me nuts that VS is such a hard drive space hog.
asked Sep 28 '17 at 06:20 PM in Packaging & Deployment
Yes, C++ and Game Development are enough to work with UE4
The alternative for windows is Visual Studio Code, its faster and lighter, but with fewer capabilities.
answered Sep 28 '17 at 06:58 PM
If you're going to be writing any custom c++ code, VS is the best editor. I don't believe it is required if you aren't writing any custom code or running a custom build of the engine.
Packaging an Unreal project is as simple as pressing Build, then Package. No external dependencies, unless you are packaging for a different OS than you are running.
answered Sep 28 '17 at 07:00 PM
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