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What's the bare minimum for Packaging Games?

I have a question and I am not sure exactly where to ask or find out more information about packaging game builds.

From what I see it seems like Visual Studio of some sort is required and I am okay with that but upon install there are so many settings in that program I am never sure which exactly I should be installing other than the one that says for Game Development and apparently the Windows SDK.

Anyone have any advice on this? Normally I don't like VS much and prefer to use other programs but to my understanding it's required by UE4 or so it seems to create builds I think? Not sure..but it just drives me nuts that VS is such a hard drive space hog.

Product Version: UE 4.17
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asked Sep 28 '17 at 06:20 PM in Packaging & Deployment

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Yes, C++ and Game Development are enough to work with UE4


The alternative for windows is Visual Studio Code, its faster and lighter, but with fewer capabilities.


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answered Sep 28 '17 at 06:58 PM

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avatar image Deygus Sep 28 '17 at 07:00 PM

Okay, thank you kindly for the help.

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If you're going to be writing any custom c++ code, VS is the best editor. I don't believe it is required if you aren't writing any custom code or running a custom build of the engine.

Packaging an Unreal project is as simple as pressing Build, then Package. No external dependencies, unless you are packaging for a different OS than you are running.

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answered Sep 28 '17 at 07:00 PM

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avatar image Deygus Sep 28 '17 at 07:02 PM

That's good to know, thanks for the additional advice.

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