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Displaying VR to Secondary Monitor

I work for a company that uses the Oculus Rift for Arch Viz presentations. I've only been working with Unreal for about two or three months, and my company is just now transferring our application from Unity to Unreal. Our biggest issue in the change over at the moment is that we can no longer select which display to show the VR view on. In Unity, there is a setting we were using to display the VR mirroring directly to the desired monitor. I've tried some other methods and have yet to find one that fits our needs. We've even tried launching with command line arguments and have yet to get those to work. Is there any work around or other alternative way to do this?

Product Version: UE 4.17
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asked Sep 28 '17 at 07:17 PM in VR

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ekraemer
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I am not sure if I understand your question right, but there is a way to have a secondary VR Spectator.

Check out this Link

https://docs.unrealengine.com/latest/INT/Platforms/VR/VRSpectatorScreen/

I hope it helps

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answered Sep 28 '17 at 07:30 PM

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myavuz
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avatar image ekraemer Sep 28 '17 at 07:42 PM

That's certainly something I'm looking into for a later feature.

To rephrase the question, we would like to show our audience what our presenter is seeing in VR, but have it on our projector rather than the presenter's laptop.

Thank you for the reply though. It's a new direction to start looking!

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