UMG Variable Categories Reset on Compile

Set to backlogged in the unreal engine issues (UE-9818) but after 2 years its still not fixed and I think would be really nice to be fixed. Re-posting for visibility. Unreal Engine Issues and Bug Tracker (UE-9818)

If a variable is moved to a category outside of the default and then the user compiles the blueprint then the category will be erased and the variable will be put back in the category it was originally in.

Bump Bump