Forced to re-place an Actor in the Scene to make the changes effective
I wanted to report a very common issue with Unreal Engine... I specificied UE 4.17 but this has been happening since forever.
I created a class deriving from Actor which has a UBoxComponent and two functions OnBoxOverlapBegin() and OnBoxOverlapEnd()
Before these functions could work, I had to dynamically bind them to the BoxComponent
I compiled, but as you can see I forgot to dynamically bind the second function: OnBoxOverlapEnd()
I dragged the C++ class into the scene and started the game.
The OnBoxOverlapEnd() was not triggering, as expected.
So I came back to my code and added the second bind
I compiled, ran the game and.... it was not working! Even if I had added the second bind!
I was getting crazy until I read on this forum (through some researches) of someone having the same problem, and solved it by deleting the Actor from the scene and re-placing it.
How can an Engine like this fall into this banality?
Why has it to be like that?
Will it be ever solved?
Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here https://issues.unrealengine.com/issue/UE-50911 . You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.
answered Oct 06 '17 at 07:37 PM
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