Get pickups on top of HUD?

If you are add a Widget to the viewport, is there a way to get objects or actors, basically have pickups on top of that hud like in rhythm based games where you wait to receive an actor and collect it?

I’d be happy to help but I do not understand what you are asking. Could you provide an example behaviour - a YT video will do, or a crude drawing. Or more details.

Atm, what I’m getting is that you want to spawn a widget when you interact with an actor and then click (collect) that widget. How close am I?

Not exactly. Unfortunately i can’t provide photo’s or video but, what i am referring to is making pickups in game. You see this can be done no problem by making an actor in a scene, and on overlap destroy that actor and you can create variables in the character or controller blueprint to count the amount collected.

But what I want to do is to be able to make pickups on top of a UMG widget blueprint. Kind of similar to how Guitar Hero displays a HUD(Widget) and as the nodes or objects come to a point they can be essentially collected or in that game’s case it plays a sound.

Unfortunately i can’t provide photo’s
or video

A link to a Guitar Hero video that has that particular mechanic would make things super clear! All I could see was a simple text widget spawning and fading away. That’s pretty straightforward to do. But again, maybe I watched the wrong video.

But what I want to do is to be able to
make pickups on top of a UMG widget
blueprint

What is stopping you from spawning the widgets and adding them to the canvas or viewport? It does not work, or you’re not sure how to start or you’re not sure how to pull off certain behaviour?

I don’t see a video displaying how this is done in unreal. The problem with the method you mentioned is it still wouldn’t get me to spawn pickups onto umg. You can make ui buttons, textures, text, etc… on to a canvas inside of I’m but not actors. Or at least I don’t see a way to do it in blueprints yet

If you look at any guitar hero game or dance dance revolution game, you see notes or textures moving down a path, and once that texture gets inside of a button it touches the player is able to collect that texture. In my mind that’s saying thats an actor is moving and if it is touching a UI button you are able to collect that actor like a pickup.

Which still raises two questions for me. How do you spawn inside of a widget blueprint?
And how do you even add an actor to a widget blueprint if you can?