Blender RootMotion to UE4 y axis not work (Resolved)
I copied in the blender, F-curve from the hip to the Root Motion bone, to use in ue4, everything seems to work when I activate the "Enabled RootMotion" but when I enter the game scene and run the animation "walking" the Y axis does not work properly, the player's feet stay in the air, does anyone know how I can fix this? see this video below to see what's happening in my project
Instead of moving the Root Bone up and down (Unreals Z axis), I usually adjust the Pelvis or Hip bone. Other than that, just adjust the character capsule component to match the height of the player.
answered Sep 28 '17 at 11:33 PM
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