x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Blender RootMotion to UE4 y axis not work (Resolved)

I copied in the blender, F-curve from the hip to the Root Motion bone, to use in ue4, everything seems to work when I activate the "Enabled RootMotion" but when I enter the game scene and run the animation "walking" the Y axis does not work properly, the player's feet stay in the air, does anyone know how I can fix this? see this video below to see what's happening in my project

video in the Yotube

Product Version: UE 4.18 Preview
Tags:
more ▼

asked Sep 28 '17 at 10:40 PM in Using UE4

avatar image

MarceloCosta_7
1 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Instead of moving the Root Bone up and down (Unreals Z axis), I usually adjust the Pelvis or Hip bone. Other than that, just adjust the character capsule component to match the height of the player.

more ▼

answered Sep 28 '17 at 11:33 PM

avatar image

Ninjin
4.2k 88 38 153

avatar image MarceloCosta_7 Sep 29 '17 at 12:46 AM

how can i adjust the pelvis or hip bone? where? in blender? my rig are right?

I made another animation of the character jumping and copied the f-curve of the waist in the RootMotion bone, I imported for UE4 I activated the option "Enabled RootMotion" I see the RootMotion process perfectly, but when I enter the game scene the Y axis simply does not work, WHY????????????

see my another video in the Youtube https://www.youtube.com/watch?v=phuXw8tBWsA&feature=youtu.be

I do not want to use Blueprint to make my character jump, I think this does not make sense, I was happy with the unreal until the moment I came across these things copy and paste F-curve the waist in the RootMotion bone to function, in the Unity does not have these silly things that makes the person waste time, I've lost more than 3 days trying to solve this, and no one helps me I'm already getting sick of this UE4, I'm seriously thinking of going back to the untiy, so somebody help me fix this or tell me how this works please

avatar image MarceloCosta_7 Sep 29 '17 at 05:06 AM

I just found the solution I selected this option Flying see the image below alt text

sem-titulo.png (234.3 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question