UHT Couldn't Find Parent Type of a Module Declared in Build.cs
Hello! I'm creating an Scene Component with a custom Component Visualizer but I'm having problems trying to add this module to my plugin, I have added already "ComponentVisualizers" on my private dependences Module Names and UnrealEd, but I'm still getting this error from UHT when I'm compiling.
1>EXEC : error : Couldn't find parent type for 'ActorLauncherVisualizer' named 'FComponentVisualizer' in current module or any other module parsed so far.
here's my Actor Launcher Visualizer.h file:
and Here's my Module build.cs Private Dependency Modules
Is this a Bug or I have done something wrong with my module? if so, can anyone help me to shed light on this? Thanks!
asked Sep 29 '17 at 02:40 AM in C++ Programming
You shouldn't have used UCLASS and GENERATED body on an FClass (non UObject derived class).
answered Feb 08 '19 at 07:50 PM
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