Physics: Simulate a rack and pinion linkage
I would like accuratly physically simulate a rack and pinion linkage like this:
However, even if the pinion and the rack meshes have lots of triangles, unreal doesn't seems to be able to decompose the collider into enough triangles:
Is there a way to simulate it by using physics in unreal or should I find another way (the rack could be vertical in some situation so replace it by a rectangle and the pinion by by a cylinder doesn't seem to be a good solution)?
asked Sep 29 '17 at 08:21 AM in Using UE4
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