VInterp To - Faster when launching game
I'm interpolating the arms of my character every tick towards a static component placed on the same relative location, like this: . This makes the arms lag behind a bit, and gives a smooth feeling.
While this works fine in PIE, the interpolation is way faster when I launch the game as standalone.
Anyone knows what I'm doing wrong?
Printstring the delta seconds of a event tick, see the difference.
answered Sep 29 '17 at 05:43 PM
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