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VInterp To - Faster when launching game


I'm interpolating the arms of my character every tick towards a static component placed on the same relative location, like this: this. This makes the arms lag behind a bit, and gives a smooth feeling.

While this works fine in PIE, the interpolation is way faster when I launch the game as standalone.

Anyone knows what I'm doing wrong?

Product Version: UE 4.16
interp.png (138.2 kB)
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asked Sep 29 '17 at 04:41 PM in Blueprint Scripting

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Printstring the delta seconds of a event tick, see the difference.

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answered Sep 29 '17 at 05:43 PM

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avatar image Fryderider Sep 29 '17 at 06:29 PM

Well, there's definitely a difference, since standalone seems to be locked at 60 fps as default. However, I thought that by feeding the delta time into the interp, it makes the interpolation the same regardless the fps/delta time.

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