VInterp To - Faster when launching game

Hi!

I’m interpolating the arms of my character every tick towards a static component placed on the same relative location, like this:

. This makes the arms lag behind a bit, and gives a smooth feeling.

While this works fine in PIE, the interpolation is way faster when I launch the game as standalone.

Anyone knows what I’m doing wrong?

Printstring the delta seconds of a event tick, see the difference.

Well, there’s definitely a difference, since standalone seems to be locked at 60 fps as default. However, I thought that by feeding the delta time into the interp, it makes the interpolation the same regardless the fps/delta time.