x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

4.17 crashing upon open

LoginId:127882084414c412006e2cb2b1068d20 EpicAccountId:cbca86f66f804e0898e3d0819b8b4ca0

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 596] Array index out of bounds: 0 from an array of size -848309137

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349] UE4Editor_Core!FGenericPlatformString::LogBogusChars() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\genericplatform\genericplatformstring.cpp:58] UE4Editor_Core!operator<<() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\containers\string.cpp:1274] UE4Editor_DerivedDataCache!FMemoryDerivedDataBackend::LoadCache() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\memoryderiveddatabackend.cpp:246] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseBootCache() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:609] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:153] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseHierarchicalCache() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:425] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:169] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseAsyncPut() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:336] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:185] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseKeyLength() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:377] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:173] UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::FDerivedDataBackendGraph() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:90] UE4Editor_DerivedDataCache!FDerivedDataBackend::Get() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:886] UE4Editor_DerivedDataCache!FDerivedDataCache::FDerivedDataCache() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:209] UE4Editor_DerivedDataCache!FDerivedDataCacheWithRollups::FDerivedDataCacheWithRollups() UE4Editor_DerivedDataCache!InternalSingleton() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:1014] UE4Editor_DerivedDataCache!FDerivedDataCacheModule::StartupModule() [d:\build++ue4+release-4.17+compile\sync\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:1039] UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:505] UE4Editor_Core!FModuleManager::LoadModule() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:338] UE4Editor_Core!GetDerivedDataCache() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\coremisc.cpp:99] UE4Editor_Core!GetDerivedDataCacheRef() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\coremisc.cpp:110] UE4Editor_Engine!CompileGlobalShaderMap() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:4255] UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1745] UE4Editor!GuardedMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:127] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll

Product Version: UE 4.17
Tags:
more ▼

asked Sep 29 '17 at 09:00 PM in Bug Reports

avatar image

Kushman
1 1 3

avatar image Kushman Sep 29 '17 at 09:31 PM

Please help, this is super frustrating.................................. Out of nowhere it crashes everytime before open at 35%

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Same problem here. You ever get this fixed?

more ▼

answered Oct 13 '17 at 07:15 PM

avatar image

GameMaster79
64 2 5 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question