Remove foliage within a sphere in-game?

Is there a way to remove foliage within a sphere in-game?

I’m working on an open world with foliage, and I’m trying to spawn buildings in random locations (with good success), but I’m having trouble referencing the foliage in those locations for deletion.

I saw one tutorial where a guy linetraced to a foliage piece and deleted it because the line trace out-struct provided an int reference to it, but I’m trying to do more like a sphere-shaped removal. However, Overlapping Sphere nodes don’t provide any of the same functionality.