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automatic mask/alpha creation


i really wish to know if there is a way to generate masks or alpha or RGB selection [like VRay multimatte] render pass or better to implement the great new approach Cryptomatte [ https://github.com/Psyop/Cryptomatte ] so we get render pass as masks for Geometries or materials.

i am really in need of a feature like this to give me the ability to do post works on my rendered movies.

Product Version: UE 4.17
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asked Sep 30 '17 at 03:28 PM in Rendering

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avatar image _joey Feb 13 '19 at 12:46 PM

Any luck with this ? Having issues with alpha channel while exporting panoramic sequence.....any info would be great.

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