static lighting not baking

hi everyone,
i think i have a rather simple question. all my static light sources dont emit any light when baked, all stationary lights do, though. i even tried the blank starter map, and when i switch the sun light and a point light to static, i only get the global illumination from the post process volume as my only light source. im new in light baking, so am i missing something?
thanks in advance,
Florian

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Same problem. Static lights do nothing. Interestingly a different map bakes correctly.

do you use ‘own’ meshes? if so, did you include lightmap UVs?

I also have the same issue and all of my custom objects have UVs that are friendly to lightmaps.