BlueprintPure no use in animation state machine?
I convert an int to enum and use it for a transition rule in animation state machine. But the compiler complains that it's not thread-safe.
But according the last section of this doc, I don't seem to do anything against it. https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimBlueprints/AnimGraph/index.html?utm_source=editor&utm_medium=docs&utm_campaign=msg_log
Anyway, I changed to another method -- do the dirty working in a BlueprintPure C++ function.
But the compiler still thinks it's not thread-safe.
I don't think it's against the doc above either. The doc clearly says blueprint pure functions are safe.
How do I int to enum convertion in animation state machine then?
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