So i got an material that looks like a concrete where a “little-details” is lerp’ed to by some parameters; like rotation angle, mirror axis and the 2d-texture-sampler that is lerb’ed it self (here it is some green’isch mose stuff):
I have lots of walls and want to apply the parameters individual for each actor. My lets say stupid expectation was that i can configure the material on the actor detail settings as this would be quite handy and simple:
The issue is now, that this doesn’t seem to work as i have expected - I would need to have a material instance defined for each an every possible combination… 36022*?=?!
Okay, i understand what you mean, seams to shift the issue to a different set of switches, which may be less then. But isnt there a way to control the material parameters from the actor instance?
Ok, after 3 more hours of creating 45 instanced materials to fit all my decals to textures and a some nervous break downs - I googled again to find out how decals should be done.
This time i hit the right keyword, i guess/hope… so i found this:
And further on this video helped me to do the basics:
Basically this was how i want to use the decal, i just didnt know the actor … the only weird thing is that the colors looks odd, as this is how it SHOULD look like - someone knows why?: