Change fog Inscattering color & world color at runtime

Hello,

I have in my game different biomes, a desert and an icy landscape.
In my desert environment, I want to set the fog and the environment color to orange/yellow, and in the icy environment, white.
But I can’t find any documentation on how to change the color at runtime, esp. in blueprints.

Thanks for the help!

Hi Shelby -

Getting a reference to your Expotential Height Fog in your Level Blueprint and pull off of its output and Get Component and pull off of that and Set Fog Inscattering Color. You should now be able to set at runtime.

Thank You

Eric Ketchum