Third Person Camera Collision Translucent Behind Objects

On a third person, when my character moves behind an object (like a boulder or something) it appears translucent and have to ability to see character behind it. I’ve searched around and pretty much come up empty handed on this one.

Hey Insidia,

It sounds like you’re not using a Spring Arm component with your character’s camera component, or it isn’t set to detect collision. You can read up on camera component and spring arm components here:

In particular, note Camera Collision settings in Spring Arm. Without “Do Collision Test” enabled, spring arm will simply maintain a distance between camera and character. In circumstances where this places camera inside another actor, part or all of inside of that actor may not render, showing character instead.

Hope that helps!