Input Actions Not Appearing in Blueprint
I have map some action and axis mappings in the input editor. They should just be accessible from the blueprint, but they're not appearing. I cannot call the event. Why is this and how can I get my blueprint to read inputs? No action inputs are listed!
So, it appears that certain words are restricted and cannot be used for custom mappings or else Unreal will get confused. Notably, Jump and Fire are two of those words. I changed the name of my mappings to Jump_custom and Fire_custom and they worked fine.
It is worth noting that I was using one of the started packs. I think if you just open a project from scratch it will be ok.
answered Oct 11 '17 at 04:02 AM
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