Move To Location or Actor Bug
Move to Location or Actor fails when the Goal Location is outside the nav mesh, but Use Pathfinding is set to False.
The documentation indicates that when Use Pathfinding is False, the AI agent will move in a straight line towards the goal irrespective of the nav mesh. However it is not doing this when the Goal Location is outside the nav mesh. Instead the entire request fails and the agent does not move at all. If the Goal Location is inside the nav mesh, then it works. This contradicts the documentation and the very purpose of Use Pathfinding, which leads me to believe it is a bug.
The expected behaviour when Use Pathfinding is set to False is that the AI agent should move in a straight line towards the Goal Location regardless of where said location is, whether it is in the nav mesh or not shouldn't matter.
asked Oct 02 '17 at 12:56 AM in Bug Reports
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