Viewport does not update when changing the curve handlers on Sequencer
Steps to reproduce: 1. Create a Sequencer 2. Add an actor to it 3. Add a Transform Track 4. Add some keyframes 5. Click "Show the animation keys in a curve editor" 6. Click and drag some curve handler
Error: while dragging the handler, the level editor viewport is not updated with the current curve that is being edited. Actually, it's even worse: it does not update even after release the mouse button. The curve is only updated after change the value of some key (or in the moment of the fist click and movement of a handler).
I'm actually surprised I can't find anyone talking about this issue. It's not severe, but It makes the animation workflow almost impossible to deal with.
Thank you for bringing this to our attention. It does not look like this is something that is a part of sequencer right now. For a workaround try adjusting the curve a little at a time and then clicking in the editor viewport to update the curve in there. This should show you the newest direction of the curve and play correctly. I have gone ahead and submitted a feature request for the viewport to auto update as you change the curves. This would allow the user to work in a more real-time style environment and improve workflow. If you have any questions regarding this thread or would like an update in the future, feel free to reopen it and I will get back to you with more information.
answered Oct 06 '17 at 02:15 PM
Ridley R ♦♦ STAFF
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