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Why does my material look darker when its the same?

Hi all...I'm creating an arch viz project of an interior space. See screenshot below, my problem is even though I have the same material applied to some geometry it gets very different results. Check the architrave (corner of the wall and ceiling), same material as the wall and ceiling but looks very dark, what am I doing wrong? Even the whole wall on the right is very white even though there is a window in the room on the left. All interior walls are 1 piece of geometry with the 1 material applied. I have done a preview and production light build with not much difference, changed the light map resolution and still have this problem. The scene has a sun, skylight, light mass portals, light mass volume, post process and interior lights. Any ideas?

Screenshot...https://forums.unrealengine.com/development-discussion/rendering/1361895-material-problem

Product Version: UE 4.17
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asked Oct 02 '17 at 01:26 PM in Rendering

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gv3d
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Could you add if you checked your normals on your geometry?

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answered Oct 02 '17 at 02:26 PM

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Ninjin
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avatar image gv3d Oct 02 '17 at 10:10 PM

Yeah I check the normals....all seem fine.

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