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Need help combining Rotate Vector Around Axis with my current rotation system.

Hello all,

My current project is to try and recreate the movement system of Super Monkey Ball, and so far, it has been going really well. I have a rotation blueprint that is able to rotate the ground to match the gamepad thumbstick, and I have a blueprint that is able to make sure that the ground rotates around/under the location of the ball. The problem I have is that those blueprints aren't connected and my brain is beginning to fizzle in trying to figure out how to connect them. What I want to know is how do I get the 'Angle Degree' and 'Axis' out of my new rotation system in order to integrate the rotation location again. Or, if I am completely misguided about what I need to do, general advice would be quite handy.

First Image is the rotation location system. Second image is the new rotation system.

alt text alt text

Product Version: UE 4.17
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asked Oct 02 '17 at 06:16 AM in Blueprint Scripting

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Knobbynobbes
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