How to make pawn colliding with objects

i have a sphere and capsule collision that are moving ahead by blueprints. Also i have a table from starter content with its own collision set to blockAll. Capsule collision is also set as BlockAll, but they doesnt collide with each other. What should i do?

i am waiting for the answer of your question too. As far as i know in the mesh the object must be set up to pawn because u r using it on a pawn but this is not solve the problem alone