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how do i get my pawn to move forward?


when i press w i want my pawn to move forward. and it does move forward. but if i turn 90 degrees clockwise and press w again my pawn moves to the left. what do i need to do so that my pawn moves like in the FPS example project or Call of Duty or nearly every other FPS game?



Product Version: UE 4.16
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asked Oct 02 '17 at 01:15 PM in Using UE4

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Mutiply it with the forward vector of your pawn

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answered Oct 02 '17 at 04:32 PM

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avatar image wambo0402 Oct 03 '17 at 05:12 PM

i'm sorry i don't understand what you mean. multiply what with the forward vector of the pawn?

here is what i have now: alt text

foward.jpg (30.3 kB)
avatar image Iotti Oct 04 '17 at 07:32 PM

First, really sorry for the delay, I got some problems so I couldn't respond you properly.

Now, the first thing to check is if the Control Rotation is changing, can you print it? If it is changing, I may recomend you to get a fixed vector, like 1,0,0 and try to rotate it with the Control Rotation before set it to Add Movement Input

avatar image wambo0402 Oct 05 '17 at 09:24 AM

No worries, thanks for your reply! I followed your advice and printed the control rotation. stayed at 0 always. what i forgot to mention is that i'm working in VR with a vive. maybe that has something to do with it.

anyway i figured it out yet. i locked the camera of my pawn to the hmd and got the rotation from the camera, see attached picture. i had to do it this way because the "Get Orientation and Direction" function for HMDs wasn't working. when i used that i got weird movement during playing when i looked around. but thats an other story.

thank you for your help! it now works as intended

alt text

working.jpg (53.6 kB)
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