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Bulk edit inherited text components

Not sure if this is new to 4.17, but when I try and make a selection of multiple inherited components in my blueprint, I can only edit each individual one and cannot bulk edit.

The current setup is like so:

 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Instanced, Category = "Testing|Text")
     UTextRenderComponent* Test1_Text;
 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Instanced, Category = "Testing|Text")
     UTextRenderComponent* Test2_Text;
 
 Test1_Text = CreateDefaultSubobject<UTextRenderComponent>(TEXT("Test 1 Text"));
 Test2_Text = CreateDefaultSubobject<UTextRenderComponent>(TEXT("Test 2 Text"));

I then try and select these components in the blueprint of this class. However, it doesn't give me the option to change the same property on all of them at once (All central aligned for example). I could do this in code, but it needs to be exposed for designers to make these changes in the blueprint and having the bulk edit makes it a lot easier.

alt text

Product Version: UE 4.17
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asked Oct 02 '17 at 01:32 PM in C++ Programming

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Dune
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