Is Host migration possible to be done in steam multyplayer?
Hello, i was trying to google and look at same questions from other people but i could not find any answers. How can i keep the game up if the Host leaves the game? i think there should be a solution for it, i mean... is unreal really so bad at multyplayer games? i don't really do programming, only blueprints so i cant set up a dedicated server. I see how UE is pushing forward VR and AR stuff, which is useless and nothing in my opinion compared to multiplayer support, and they are barely doing anything to make it better, even the basic blueprints. Sad :(
asked Oct 02 '17 at 02:35 PM in Using UE4
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