Issue with camera boom fidgeting
A problem has been persisting my game for the past few days. Basically, I have a Blueprint-only third person game with a camera attached to a spring arm component. It worked fine for a while, but for some reason, now, the camera "fidgets" when I'm standing still. About every two seconds while my character isn't moving, it just suddenly zooms in right up to my character's head, sometimes clipping through, then zooms back out in about a fraction of a second. For the life of me, I can't figure out why this happening, nor can I remember when it first appeared.
I've been unable to reproduce the problem in a separate project, but here are some things I discovered:
Is there a way to determine what the camera does collision tests against? I'm completely stumped on this, and it's tempting to do the last option to hotfix it. Any help would be appreciated.
asked Oct 02 '17 at 03:49 PM in Bug Reports
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