PendingKill Errors on Line Trace

Hello,

I’m trying to understand the runtime error descriptions and what I am doing wrong in this blueprint:

In the blueprint set-up as shown on the screenshot, the ‘Set Start and End’ node on the ‘false’ output is giving me the runtime errors as shown on the second screenshot (one set per tick)

The spline mesh is drawn fine when the line trace finds a blocking hit and there are no runtime errors, but when the linetrace does not hit anything the spline mesh is also drawn, BUT I get the runtime errors. Also, in this case the spline mesh flickers a little, which I guess has got to do with the problem.

Further explanations: using the controller world location as ‘start’ and ‘end’ of the spline mesh was just an attempt to make it invisible. This is just for illustration of the actual problem (runtime errors). I also got the runtime errors when I input sensible vectors resulting in a properly drawn spline mesh (e.g. from controller to world origin).

Looking forward to some help on this.

Thanks