VR teleport ray trace collides with opacity mask
I am trying to get the ray trace from the VR teleport (from template) to go through voids created using a material's opacity mask.
More generalized question: I'm having difficulty getting the opacity mask on a material to work properly with collision.
asked Oct 02 '17 at 07:50 PM in VR
You can specify within the teleport raytrace what kind of objects will give successful hits.
Buuuut the actual problem you're having is that a raytrace doesn't care about opacity, you'd need a custom collision mesh that mimics the form of your object to get this to work.
E.g. a round mesh for a snowflake instead of a square polygon.
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