Default camera in 4.17

Hey all, new guy here so I’m sorry if this question is answered elsewhere but I wasn’t able to find the answer

I’m working on a VR game. I’ve created a motion controller pawn and in my level blueprint I just set it so that on startup it sets the view target to my motioncontrollerpawn

As I’m playing around, what I notice is that whenever I start the game, an object becomes present that represents the default camera. I.E if I don’t change the view target, the default camera that flies around with the wsad keys.

It’s strange because its represented by a sphere and it still responds to the keyboard input. So as I’m moving my pawn around with keyboard input, this sphere is also flying around. Where is the logic for this thing? What’s telling it that wsad keys should move it around as opposed to other keys, etc? How can I manipulate it?