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Door Rotation speed problem

Hi there I am having problems with the blueprint I am creating where the doors open but one seems to open instantly where as the other one opens as intended. The times are set exactly the same in the timeline. Here is a pic of the blueprint:alt text

Any help would be greatly appreciated Thanks

Product Version: UE 4.17
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asked Oct 03 '17 at 12:35 AM in Blueprint Scripting

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avatar image Imagine-Games Oct 03 '17 at 01:28 AM

can you show a picture of the timeline that isn't working the way you want... and show the entire graph inside of the timeline?

avatar image ryanking1122 Oct 03 '17 at 02:41 AM

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It's the right door that is the problem. I was following this tutorial: https://www.youtube.com/watch?annotation_id=annotation_150925353&feature=iv&src_vid=7uzTL9cbwhs&v=D_WCSfr4UDM and tried to adapt it to have a second door as well

avatar image ryanking1122 Oct 03 '17 at 09:21 AM

As I have been messing with it for a few hours I have found that it doesn't actually open instantly, what it does is change the position of the door back to its original position when placed and opens the same as the other door. I had placed the door then rotated it to mirror the other door so when it swung open it would swing outwards like the other. Can anyone tell me why the door resets to before it was rotated and then begins a rotation as per the blueprint?

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2 answers: sort voted first

yes, it is reseting to 0 when its inital z rotation is probably 180 or -180.. so the timeline should go from 180 to -90 instead of 0 to 90 for tge right door or -180 to -90... iyou will need to try it out until you get it.. next time you can use a lerp rotator with the alpha running off the timeline, that way you can promote the doors initial rotation to a variable and just add local rotation (no need to worry about finding out the correct initial rotation) and then reverse the timeline for the door close, but your way works too...

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answered Oct 03 '17 at 03:35 PM

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Maybe the duration is different for one of your timelines. Try checking "Use Last Keyframe" for both timelines if it solves anything. If not, a screengrab of the timeline would be really helpful to find the problem, as stated before.

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answered Oct 03 '17 at 02:19 AM

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avatar image ryanking1122 Oct 03 '17 at 04:17 AM

I used the Use Last Keyframe checkbox on both and it didn't solve it unfortunately. I have added a screenshot of each timeline and they are exactly the same.

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