Door Rotation speed problem
Hi there I am having problems with the blueprint I am creating where the doors open but one seems to open instantly where as the other one opens as intended. The times are set exactly the same in the timeline. Here is a pic of the blueprint:
Any help would be greatly appreciated Thanks
asked Oct 03 '17 at 12:35 AM in Blueprint Scripting
yes, it is reseting to 0 when its inital z rotation is probably 180 or -180.. so the timeline should go from 180 to -90 instead of 0 to 90 for tge right door or -180 to -90... iyou will need to try it out until you get it.. next time you can use a lerp rotator with the alpha running off the timeline, that way you can promote the doors initial rotation to a variable and just add local rotation (no need to worry about finding out the correct initial rotation) and then reverse the timeline for the door close, but your way works too...
answered Oct 03 '17 at 03:35 PM
Maybe the duration is different for one of your timelines. Try checking "Use Last Keyframe" for both timelines if it solves anything. If not, a screengrab of the timeline would be really helpful to find the problem, as stated before.
answered Oct 03 '17 at 02:19 AM
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