x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Unreal Engine 4.17.2 Crashing (Mac OS X)

Unreal Version: 4.17 Xcode Version: 9.0 (9A235) macOS Version: 10.12.6

Spec: MacBook Pro (Retina, 15-inch, Mid 2015) 2.5 GHz Intel Core i7 16 GB 1600 MHz DDR3 Intel Iris Pro 1536 MB

UE Hard Crashes on the following actions in the blueprint editor:

1) Trying to save 2) Press Control 3) Press Command 4) Press Alt

Rendering it pretty much unusable.

It crashes with the following output in the crash reporter:

 LoginId:e2bec0d58b4b0c140aed53a6e31433a6
 EpicAccountId:6688061a4eba4898b4c70535a3245aea
 
  SEGV_MAPERR at 0x3
 
 FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10383025b (filename not found) [in UE4Editor-Core.dylib]
 FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x103a4794f (filename not found) [in UE4Editor-Core.dylib]
 FOutputDevice::Logf(wchar_t const*, ...) Address = 0x103b2e1bd (filename not found) [in UE4Editor-Core.dylib]
 FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x103a8108e (filename not found) [in UE4Editor-Core.dylib]
 FSlateEditableTextLayout::FTextInputMethodContext::GetSelectionRange(unsigned int&, unsigned int&, ITextInputMethodContext::ECaretPosition&) Address = 0x10afbe456 (filename not found) [in UE4Editor-Slate.dylib]
 ___ZL20PerformBlockOnThreadR19FCocoaRunLoopSourceU13block_pointerFvvEP7NSArrayP8NSStringb_block_invoke Address = 0x103a68150 (filename not found) [in UE4Editor-Core.dylib]
 FCocoaRunLoopSource::Process(__CFString const*) Address = 0x103a031c4 (filename not found) [in UE4Editor-Core.dylib]
 -[FCocoaRunLoopSourceInfo perform] Address = 0x103a02c16 (filename not found) [in UE4Editor-Core.dylib]
 Unknown() Address = 0x7fffcbf86321 (filename not found) [in CoreFoundation]
 Unknown() Address = 0x7fffcbf6721d (filename not found) [in CoreFoundation]
 Unknown() Address = 0x7fffcbf66716 (filename not found) [in CoreFoundation]
 Unknown() Address = 0x7fffcbf66114 (filename not found) [in CoreFoundation]
 FMacPlatformMisc::PumpMessages(bool) Address = 0x103a0bdaf (filename not found) [in UE4Editor-Core.dylib]
 FEngineLoop::Tick() Address = 0x10372832b (filename not found) [in UE4Editor]
 GuardedMain(wchar_t const*) Address = 0x103730c22 (filename not found) [in UE4Editor]
 -[UE4AppDelegate runGameThread:] Address = 0x10373e5d0 (filename not found) [in UE4Editor]
 -[FCocoaGameThread main] Address = 0x103a03446 (filename not found) [in UE4Editor-Core.dylib]
 Unknown() Address = 0x7fffcd9898ad (filename not found) [in Foundation]
 _pthread_body Address = 0x7fffe190793b (filename not found) [in libsystem_pthread.dylib]
 _pthread_body Address = 0x7fffe1907887 (filename not found) [in libsystem_pthread.dylib]
 thread_start Address = 0x7fffe190708d (filename not found) [in libsystem_pthread.dylib]

Any advice would be greatly appreciated.

I read in some places that there are some case sensitivity issues in some places - I am wondering whether that has something to do with it? Also the fact that Unreal complains about my version of xcode (incorrectly - stating it is too older while in fact it is newer than the one it recommends) also has me concerned (App Store version of Xcode has now moved onto 9 and is no longer beta so it seems like a fairly major issue if this is the case).

Product Version: UE 4.17
Tags:
more ▼

asked Oct 03 '17 at 02:43 AM in Bug Reports

avatar image

LiamNeko
1 1 2

avatar image Tim C ♦♦ STAFF Mar 16 '18 at 07:53 PM

Hi LiamNeko,

Sorry for not getting back to you sooner on this post. Are you still having trouble with this? I tried to reproduce the crash that you described, but the none of the four actions that you mentioned produced a crash for me in 4.17.2.

Tim

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hi LiamNeko,

We have not heard back from you for a while. Do you still help with this issue? I will be marking this post as resolved for internal tracking purposes, but please feel free to add a comment and re-open this post if you need any additional assistance.

Tim

more ▼

answered Jun 07 '18 at 08:16 PM

avatar image

Tim C ♦♦ STAFF
18.3k 422 68 285

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question