Texture Wrapping with Texture Object
So today I ran into a problem while setting up my textures for a landscape, the textures won't load on my landscape. I already found a solution to this problem, which was to set the Sampler to Shared: Wrap, which allowed me to use more textures, but when I wanted to use texture bombing, I had to use texture objects instead which removed the Sampler option.
I already have a lerp set up if that makes a difference, I would like to keep it if I can.
If there is anything I can do to either convert texture sample to texture object or vise versa, apply the textures with the texture bombs and lerp to my landscape, or if there is an easier way to do this, please let me know!
Also I am very new to this kind of stuff so please try to explain to me in simple terms, thanks!
asked Oct 03 '17 at 03:19 AM in Blueprint Scripting
Sea of Choas
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