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[bug]AnimInstance and character component variable

in simulation mode,

if you manual change the variable of the character component,

and these components are variables in AnimInstance,

then garbage collector marks these variables as trash.



this is also somehow related to the complete stoppage of BlueprintUpdateAnimation () when changing a variable in a character's component. But I could not reproduce this error on a clean project. https://youtu.be/EWruU1dv0Ro

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asked Oct 03 '17 at 06:31 AM in Blueprint Scripting

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avatar image Sn_a_ke Oct 03 '17 at 07:26 AM

about the second bug:

BlueprintUpdateAnimation () is called from: UpdateAnimation()

UpdateAnimation() is called from:

void UAnimInstance::ParallelUpdateAnimation() { GetProxyOnAnyThread().UpdateAnimation(); }

Further it is already difficult enough to understand why the event ceases to work

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