[2017.10.03-08.09.59:206][ 39]LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 6.218053
[2017.10.03-08.09.59:968][129]LogPlayLevel: Running AutomationTool…
[2017.10.03-08.10.00:409][181]LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/Ureal_Project/DarkSoul/DarkSoul.uproject BuildCookRun -project=F:/Ureal_Project/DarkSoul/DarkSoul.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -map=/Game/Maps/MainMenu -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Maps/MainMenu -Messaging" -device=WindowsNoEditor@LIUYIFAN -addcmdline="-SessionId=CD6851AF40C7E2224DE071A4E723FB00 -SessionOwner=‘liu_f’ -SessionName=‘Launch On Device’ " -run
[2017.10.03-08.10.01:835][328]LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for F:\Ureal_Project\DarkSoul\DarkSoul.uproject
[2017.10.03-08.10.01:859][331]LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
[2017.10.03-08.10.01:860][331]LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.254008
[2017.10.03-08.10.03:718][554]LogPlayLevel: CommandUtils.Run: Run: e:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe DarkSoul Win64 Development -Project=F:\Ureal_Project\DarkSoul\DarkSoul.uproject F:\Ureal_Project\DarkSoul\DarkSoul.uproject -NoUBTMakefiles -remoteini=“F:\Ureal_Project\DarkSoul” -noxge -generatemanifest -NoHotReload
[2017.10.03-08.10.03:719][554]LogPlayLevel: UnrealBuildTool: e:\Program Files\Epic Games\UE_4.16\Engine\Plugins\Marketplace\RuntimeMeshComponent\Source\RuntimeMeshComponent\RuntimeMeshComponent.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
[2017.10.03-08.10.03:719][554]LogPlayLevel: UnrealBuildTool: e:\Program Files\Epic Games\UE_4.16\Engine\Plugins\Marketplace\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\RuntimeMeshComponentEditor.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
[2017.10.03-08.10.04:339][628]LogPlayLevel: UnrealBuildTool: e:\Program Files\Epic Games\UE_4.16\Engine\Plugins\Marketplace\RuntimeMeshComponent\Source\RuntimeMeshComponentSlicer\RuntimeMeshComponentSlicer.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
[2017.10.03-08.10.04:372][632]LogPlayLevel: CommandUtils.Run: Run: Took 2.4816091s to run UnrealBuildTool.exe, ExitCode=0
[2017.10.03-08.10.05:029][711]LogPlayLevel: CommandUtils.Run: Run: e:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe DarkSoul Win64 Development -Project=F:\Ureal_Project\DarkSoul\DarkSoul.uproject F:\Ureal_Project\DarkSoul\DarkSoul.uproject -NoUBTMakefiles -remoteini=“F:\Ureal_Project\DarkSoul” -noxge -NoHotReload -ignorejunk
[2017.10.03-08.10.05:029][711]LogPlayLevel: UnrealBuildTool: e:\Program Files\Epic Games\UE_4.16\Engine\Plugins\Marketplace\RuntimeMeshComponent\Source\RuntimeMeshComponent\RuntimeMeshComponent.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
[2017.10.03-08.10.05:030][711]LogPlayLevel: UnrealBuildTool: e:\Program Files\Epic Games\UE_4.16\Engine\Plugins\Marketplace\RuntimeMeshComponent\Source\RuntimeMeshComponentEditor\RuntimeMeshComponentEditor.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
[2017.10.03-08.10.44:415][226]LogPlayLevel: UnrealBuildTool: e:\Program Files\Epic Games\UE_4.16\Engine\Plugins\Marketplace\RuntimeMeshComponent\Source\RuntimeMeshComponentSlicer\RuntimeMeshComponentSlicer.Build.cs: warning: Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
[2017.10.03-08.10.44:747][227]LogPlayLevel: UnrealBuildTool: Performing 2 actions (16 in parallel)
[2017.10.03-08.10.57:747][266]LogPlayLevel: UnrealBuildTool: Module.DarkSoul.cpp
[2017.10.03-08.10.58:080][267]LogPlayLevel: UnrealBuildTool: e:\Program Files\Epic Games\UE_4.16\Engine\Source\Editor/UMGEditor/Public/WidgetBlueprint.h(14): fatal error C1083: ���?����ļ�: ��WidgetBlueprint.generated.h��: No such file or directory
[2017.10.03-08.10.58:080][267]LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: F:\Ureal_Project\DarkSoul\Binaries\Win64\DarkSoul.exe
[2017.10.03-08.10.58:080][267]LogPlayLevel: UnrealBuildTool: Total build time: 53.25 seconds (Local executor: 0.00 seconds)
[2017.10.03-08.10.58:080][267]LogPlayLevel: CommandUtils.Run: Run: Took 53.5840976s to run UnrealBuildTool.exe, ExitCode=5
[2017.10.03-08.10.58:081][267]LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): e:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe DarkSoul Win64 Development -Project=F:\Ureal_Project\DarkSoul\DarkSoul.uproject F:\Ureal_Project\DarkSoul\DarkSoul.uproject -NoUBTMakefiles -remoteini=“F:\Ureal_Project\DarkSoul” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.10.03-16.10.04.txt’
[2017.10.03-08.10.58:081][267]LogPlayLevel: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) [2017.10.03-08.10.58:081][267]LogPlayLevel: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
[2017.10.03-08.10.58:082][267]LogPlayLevel: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) [2017.10.03-08.10.58:082][267]LogPlayLevel: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
[2017.10.03-08.10.58:082][267]LogPlayLevel: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) [2017.10.03-08.10.58:082][267]LogPlayLevel: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictionary2 InTargetToManifest) [2017.10.03-08.10.58:083][267]LogPlayLevel: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [2017.10.03-08.10.58:083][267]LogPlayLevel: BuildCookRun.DoBuildCookRun(ProjectParams Params) [2017.10.03-08.10.58:083][267]LogPlayLevel: BuildCookRun.ExecuteBuild() [2017.10.03-08.10.58:083][267]LogPlayLevel: AutomationTool.BuildCommand.Execute() [2017.10.03-08.10.58:083][267]LogPlayLevel: AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) [2017.10.03-08.10.58:083][267]LogPlayLevel: AutomationTool.Automation.Process(String[] Arguments) [2017.10.03-08.10.58:083][267]LogPlayLevel: AutomationTool.Program.MainProc(Object Param) [2017.10.03-08.10.58:083][267]LogPlayLevel: AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
[2017.10.03-08.10.58:084][267]LogPlayLevel: AutomationTool.Program.Main()
[2017.10.03-08.10.58:084][267]LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
[2017.10.03-08.10.58:421][268]LogPlayLevel: Completed Launch On Stage: Build Task, Time: 55.789515
[2017.10.03-08.10.58:421][268]LogPlayLevel: BUILD FAILED
[2017.10.03-08.10.58:421][268]PackagingResults:Error: Error Launch failed! Unknown Error